Indian Rummy on this site is a head-to-head game: you play against one opponent, and each player is dealt 13 cards.
Your goal is to organize your hand into the required melds, discard correctly, and go out before your opponent does. If you cannot fully complete your hand, you are scored by the value of your remaining deadwood cards.
Each hand uses one standard deck plus one printed joker.
After both players receive their 13 cards, the next card turned from the stock determines the wild rank for that hand. For example, if the indicator card is an 8, then all 8s act as wild cards during that hand.
Printed jokers cannot form a valid meld by themselves. They are used to help complete a set or sequence.
Your hand is built around two required sequence rows. Only after those two rows are valid can the rest of your cards be grouped into other sets or sequences.
| Row | Requirement | What is allowed |
|---|---|---|
| Sequence 1 | Pure sequence, 3 to 5 cards | Same suit, consecutive ranks, no wilds or jokers |
| Sequence 2 | Second sequence, 3 to 5 cards | Still a sequence only, but wilds and jokers are allowed |
Once both required sequences are valid, the rest of your cards may be arranged into additional melds.
Each turn follows the standard rhythm below:
If the stock pile runs out, the discard pile is recycled into a new stock so play can continue.
You may declare only when your entire hand is valid:
On this site, you do not go out by simply showing a complete hand. You must still discard to declare.
If one player declares and the other still has unmatched cards, the non-winning player receives penalty points based on their deadwood.
| Situation | Penalty result |
|---|---|
| No valid Sequence 1 | The entire 13-card hand counts as deadwood |
| Sequence 1 is valid, but Sequence 2 is not | Everything except Sequence 1 counts as deadwood |
| Both required sequences are valid | Only the leftover unmatched cards count as deadwood |
Jokers count as 0 points in deadwood. The exact card values and any special house clarifications are handled by the server rules for this game mode.
A full match is a race to 100 penalty points. The player who reaches or passes that total first loses the match.